Acelune's solitaire guide
Five solitaire games.
Five different ways to think.
Solitaire is a family of card games, not just one layout. This guide explains the rules used in Acelune, with a real game screen for each variant. Find a game you like, learn its goal and then try it on your iPhone or iPad.
Updated 28 September 2026 · Rules checked against Acelune's game implementation.
01 / The familiar classic
Klondike
If you picture seven columns when someone says solitaire, you are probably thinking of Klondike. Some cards start face down, and uncovering them is an important part of the game.
The goal
Move all 52 cards to the four foundations, building each suit upward from ace to king.
How moves work
- On the table, place a card on one rank higher and of the opposite color. A red 7 can go on a black 8.
- Move a face-up descending sequence that alternates colors as a group. Only a king, or a valid sequence beginning with a king, can fill an empty column.
- Draw one or three cards from the stock, depending on your selected rule. Only the top waste card is available to move.
- Start a foundation with an ace, then add the 2, 3 and following cards of the same suit. Turning over a covered card opens new possibilities.
A useful starting tip
Look for moves that reveal a face-down card. Before using an empty column, check whether moving a king there will help free another useful card.

02 / Build complete sequences
Spider
Spider uses two decks and ten columns. You can build down across suits, but you need a complete run of one suit to remove cards from the table.
The goal
Clear all 104 cards by completing eight same-suit sequences from king down to ace.
How moves work
- Place a card on a card one rank higher, regardless of suit. For example, a 7 can be placed on an 8.
- To move several cards together, they must already form a descending sequence of the same suit. A mixed-suit sequence cannot move as one group.
- An empty column can hold any movable card or valid sequence. Complete same-suit king-to-ace runs are collected automatically.
- The stock deals one new card to each of the ten columns. Every column must contain a card before you can deal a new row.
- Acelune offers one, two or four suits. Two- and four-suit games use Pure Random mode, so a solvable deal is not guaranteed.
A useful starting tip
Keep same-suit runs together when you can, and use empty columns as temporary space to reorganize. Check your available moves before dealing a new row over the table.

03 / Plan with open information
FreeCell
FreeCell begins with all 52 cards visible across eight columns. Four temporary holding cells give you room to move cards out of the way, but filling every cell reduces your freedom.
The goal
Move all cards to four suit foundations, each built from ace through king.
How moves work
- Build descending, alternating-color sequences in the columns, just as in Klondike.
- Each free cell holds one card. Move its card back to a suitable column or to a foundation when a legal move is available.
- An empty column can accept any card. The number of cards you can move together depends on the empty cells and spare empty columns available.
- A destination column is not counted as temporary space for that same move. If a long sequence cannot move, free another cell or column first.
- There is no stock to draw from. Work with the cards already on the table and use the open layout to plan ahead.
A useful starting tip
Treat empty cells as working space, not permanent storage. Before filling one, look for a way to free it again and check whether the move helps uncover a low card.

04 / Find pairs that make thirteen
Pyramid
Pyramid replaces long card sequences with pairs. The pyramid's overlapping rows matter: a card becomes available only when the two cards covering it have been removed.
The goal
Remove all 28 cards from the pyramid. Clearing the remaining stock is not required to win.
How moves work
- Pair two exposed cards whose values add up to 13. An ace counts as 1, a jack as 11 and a queen as 12.
- Useful pairs include ace + queen, 2 + jack, 3 + 10, 4 + 9, 5 + 8 and 6 + 7. A king counts as 13 and is removed on its own.
- Only uncovered pyramid cards and the current top waste card can be used. A covered card cannot be paired yet.
- Draw from the stock when you need another option. Recycling the waste depends on the Pyramid redeal option selected for the game.
A useful starting tip
Before removing a pair, see what it will uncover. A move that frees two useful cards may help more than one that leaves the next row blocked.

05 / Follow the next rank
TriPeaks
TriPeaks turns each move into the start of the next one. Remove an exposed card one rank above or below the current waste card, then continue from the new rank.
The goal
Clear all 28 cards from the three peaks before you run out of useful moves and stock cards.
How moves work
- Choose an uncovered peak card one rank higher or lower than the waste card. Suit and color do not matter.
- For example, a waste 7 can take an exposed 6 or 8. That card becomes the new waste card, changing your next choices.
- When covering cards are cleared, the cards behind them become available. Look beyond the first move for a longer sequence.
- Draw a new stock card when needed. The stock is not recycled in Acelune's TriPeaks.
- King-to-ace moves depend on the wrap option. They are available only when that rule is enabled.
A useful starting tip
Compare both directions before taking a card. From a 7, one exposed 6 might end the run, while an 8 could lead to a 9 and then a 10.

Choose your deal, and know its limits.
Acelune's Normal mode draws from a starter collection of 239 deals with replay-verified solutions across supported rulesets. That is the total starter collection, not 239 deals for every variant. Deals can repeat, and difficulty labels are estimates rather than a promise about how easy a game will feel.
Pure Random mode does not guarantee a winning solution. Spider with two or four suits is available in Pure Random mode. If a deal is not going your way, Undo and Restart let you explore another approach; they do not guarantee a win.
All five games are included for free. An ad may appear between games after three played rounds, depending on consent and ad availability. The optional one-time Remove Ads purchase is not a subscription. Core play and local saves work offline; ads, purchases and restoring purchases require an internet connection.
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